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My name is Elisa Granger, and I’m a 3D artist specializing in lighting.
I trained at École Émile Cohl, where I built a solid foundation in drawing and observation—skills that continue to shape my work today. Since then, my approach has evolved into a more hands-on, production-oriented practice, where I explore imagery throughout the entire 3D pipeline.
I work daily on projects combining modeling, texturing, and especially lighting and compositing, using tools such as ZBrush, Blender, Maya, Substance Painter, Photoshop, After Effects, and Nuke, which I now use regularly for compositing. I enjoy contributing at different stages of a project, while paying particular attention to visual consistency and atmosphere.
My career path led me to work on a virtual reality project in Vietnam, where I contributed to the visual direction of a 3D environment, from the research phase through to final integration. Upon returning to France, I developed my freelance practice, which allowed me to gain greater autonomy and adaptability.
Alongside 3D work, I also practice drawing and regularly create traditional sculptures, particularly in clay. These practices enrich my visual perspective and my sense of volume, which I strive to convey in my digital work.
I consider myself as much an artist as a technician. What interests me above all is creating images that are accurate, sensitive, and imbued with genuine intention,